‘Machine is Music’ (2023)





A multi-method exploration of audiovisualization, comparing what different tools — code, 3D software, and AI, can and can't do when tasked with making music visible. I built a music visualizer in Blender using audio-reactive particle systems, one in JavaScript, and one using AI-assisted generation, then edited them together to see where each approach succeeded and where it fell flat. Made with P5.js, Blender, After Effects, and Premiere Pro.